On the second page of the manual - not to be confused with the nearly 100-page strategy guide bundled with the game, without which the learning curve might become vertical - you'll find this statement: "You will spin and crash because everyone who tries the simulation spins and crashes the first time out. It's not as though Papyrus tried to pull the wool over anyone's eyes regarding the game's difficulty level and steep learning curve. Even after heading to the pits over and over again to tweak the almost innumerable settings for suspension, fuel, tires, and so on, you're likely to still find it hard to handle these beasts - at least if you want to keep up with the rest of the pack. That shouldn't come as any big surprise put a novice in a lightweight car with a 400-plus horsepower engine and no type of aerodynamic additions like spoilers or wings to provide down force, and it's only natural he'll find himself flipping, spinning, rolling, and generally doing everything except staying upright and heading around the track. They all, however, share a common trait: They're incredibly hard to drive. It might sound like a tired cliche, but each of these cars really does have its own distinct characteristics, and if you don't believe me, then try driving the Murasama after you've gotten used to the Lotus or the Ferrari. And of course there are the drivers: Gurney, Clark, Hill, McLaren, and many others who literally put their lives on the line in pursuit of victory and to slake their thirst for raw power and speed. In addition to five historically accurate cars - the Lotus-Ford 49, the Repco-Brabham BT24, the Eagle-Weslake T1G, the Ferrari 312, and the BRM H-16 - Papyrus has also included two fantasy cars, the Murasama and the Coventry (obviously meant to take the places of Honda and Cooper, respectively). Grand Prix Legends is a nearly perfect re-creation of the 1967 Grand Prix season, with Watkins Glen, Monza, Spa-Francorchamps, Rouen-les-Essarts, Mosport, Silverstone, Kyalami, Zandvoort, Mexico City, Monte Carlo, and the mighty Nurburgring modeled in the sim only Le Mans is missing, and only two teams (Cooper and Honda) are missing from that year. Those are questions some gamers will be asking themselves after wrestling to complete a single lap - without spinning out or crashing, that is - on any of the eleven world-famous tracks featured in Grand Prix Legends, Papyrus' newest racing sim that's being rightly hailed as the most realistic simulation ever developed. NOTE: This championship requires the modded track: Longford 67, otherwise the championship will not work.How real is real enough - or, in the case of Grand Prix Legends, how real is too real? Thank you to Patcha for the fantastic skins that are used. 30 minute practice, 15 minute qualifying and 10 lap race. Correct AI driver names with AI driver skill tweaked to match their real life performance.7 season structure consisting of Longford, Spa, Imola, Monza, Silverstone, Nurburgring and Monza 66.This is so people with less powerful computers are still able to use this career addition. One is for 17 AI cars and the other is for 11. There are 2 separate career files in this pack. Jackie Stewart, Jack Brabham and each AI has had their skill level adjusted to try and accurately reflect the speed of each driver during the 1967 season. However due to a lack of classic tracks, I've had to use multiple modern ones to improvise.Īll AI are named after the drivers of the time e.g. It is held around 7 circuits along with correct driver names and liveries to create a classic themed championship. This series uses the Lotus 49 and is based roughly on the 1967 Formula 1 season. Welcome to a historic themed addition to Assetto Corsa career mode!
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