The ultramarine, even with lightening, is not bringing you closer to the shade you want, mostly because UMB shifts to the red side of the spectrum. This is a beautiful rendition! I believe this is the first time I’ve seen a sample of your work. (the picture references are on my homepage….click on my name/profile and drop down to the line for homepage and it will take you directly there) i once did a commission for a man that was in jeans and done much more realistically….i’ll see if i can dig a picture of that up because those jeans would actually probably be more what you are looking for. also in the image of Cricket and Gidget….she has blue jean shorts on, but i painted them very lightly with just a suggestion. i’m pretty sure i used ultramarine as the base. if you look at the image of the harpist….the outfit she is wearing is blue, but it also has greens and lavender. i also tend to do my garments in a style akin to Sargeant. Is this helpful? the only thing i know to tell you without seeing the painting is what i would do. if you are looking for something not so “active”, try indigo, or try adding a compliment to the blue to dull it up from the baby blue ….something like just a touch of raw umber in the mix….or try going into the yellow family so that the folds will jump up more from the ultramarine….something like a hansa yellow light, but with white in it brushed gently on top of the fold and then wiped (use a slow drying medium for this type blending….like goldens acrylic glazing compound with a little water). When i paint blue jeans, i use a gazillion colors because there is so much play in the folds. Take advantage of the limited window of opportunity to mess with the opponent, and Blue Counters can put more stress on the other player than yourself as they need to make tough decisions while you threaten to edge forward on the board.Could you post a picture of it? that might generate more helpful responses for you. Sometimes they aren't bluffing, and "thems the breaks", but that's also true of any instant removal, unless the ETB or something is the most important part the impact is roughly the same in most cases. I know because of variance and how card draw works that's not always an option, but by the same token a player with Blue available might also be bluffing, and the variance can screw them over just as much as it can you. Or if you follow up with another "minor" card they have to make the choice again, and it can be hard to holder back because they're at risk being overrun by numbers while they sit around and do nothing. ![]() ![]() If they use it, they might not have it available for something more important later on. If they save it, and you play nothing else, you've secured a small board advantage and they've (likely) failed to use their mana efficiently. If you play something relatively unimportant (but still consequential) to lead off, and they have a counter, they are forced to make a choice, use it or save it. When a player has Blue mana and cards available, it's good to consider a potential counterspell. Both of these are still vulnerable to reactions in the same way that damage/kill cards/abilities are too (and aren't really limited to Blue). (pending availability of such removal), and any persistent effects or abilities that do not require tapping will still be in play. A tap effect from an enchant or something can be dealt with by some effects, or removing the enchant, etc. It can prevent an ETB, yes, which is an advantage over a damage/kill spell, but it's not without comparable flaws.īlue can, theoretically, use Bounce effects to get a tempo play, or another chance to Counter, sure, but a Bounce by itself won't really remove the threat. ![]() If your oppponent draws it a turn late, or don't have mana available at the time, it can't do anything about what's on the board already like other removal can. However a Counterspell NEEDS to be played on the stack. You can Lightning Bolt or Scorch or whatever whenever you want, basically, as a Battle Trick or direct removal where approprate, without anything else on the stack. The primary one is a limited timing to use them. On the topic of coutners: Something to note is that there are important weaknesses to counters that destruction and RFP effects don't have. I have lost plenty to people playing decks without a stitch of blue in them, not a single island or island flavored substitute. as a someone that played Blue (mono or otherwise) for several years, I can assure you that has not been true. ![]() While I haven't played much recently and cannot comment on the current meta with any authority. In true "Blue Player" fashion, I respond with: "No."īut to be more serious for a bit. Първоначално публикувано от Not_Lord_Tony ttv:But you literally have to play blue to stop blue
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